![]() Zoe really needed more longstanding personal relationships. I really do think having him around was an attempt to bridge the gap between DF:TLJ and DFC, but I’d much rather everyone just admittedly the whole “but mah boyfrannnnnd” plot was bad and should feel bad and completely started over. I also suspect the idea was for Reza’s dickishness to be a result of WATI’s mindfuck, but Zoe acts like this is normal behavior for him, so the whole thing ends up coming across as her being stuck in a relationship with this guy who’s one beer away from hitting her because she moved from Africa to Europe with him and can’t afford anything else. Reza as a person is intolerable, and Reza as a character ties Zoe down. I know it was probably tempting for continuity to bring in the only other major character from her game, but they really needed a clean break. That said, while I think generally you can tell how hard they were trying with her, I have no idea why they made her plot Relationship Drama: Round 2. I think the writers’ inability to really get a feel for her dragged down all of the Stark sequences, which were held up by people like Mira, Queenie, Hanna, and Nela. They really tried to give her more motivations, more interests, more relationships, but they were tied to who and what she was last game, and as a result she once again just ends up being a person who has interesting things happen to them instead of an interesting person. That said, Zoe is once again the weakest link, and I think they writers were just too hamstrung by the events of the previous game to really make her intriguing. I wasn’t a fan of all of them - Likho was a bit too grimdark and I fucking hated Anna - but overall I thought the side characters really made it a full setting. I also thought this game was populated by likeable and memorable side characters who had their own stories and motivations. I really, really liked Kian, and that they chose to open the entire game by giving him backstory and relationships was exactly what needed to be done. The game starts off by immediately doing what I complained the most about with its prequel: giving the protagonists personalities. It had a slow build, but I felt it worked well, and Stark was finally suitably alien enough to be able to carry interest simply on exploring its day-to-day. Playing all five pieces at once was smooth and I thought the plotting was generally good. The dev smartly decided not to make the game actually episodic, which I think would have been a nightmare, but to have one continuous storyline broken up at logical points. ![]() The scenery was also very pretty.ĭreamfall Chapters was crowdfunded on Kickstarter in 2013 and released in five parts. I am pleasantly surprised by just how well-constructed it was and I really, really enjoyed it. This was an excellent game and you should all go play it.
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